A downloadable asset pack

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I created the somewhat popular Zootopia based vore fetish text adventure game called Voretopia (see https://textadventures.co.uk/games/view/0-31tu4pneeelpw6txtbqg/voretopia-by-psyc...) in early 2022 and it has been a passion project of mine ever since then but it's primarily been a solo project and I am not able to provide enough updates in a satisfactory timeframe due to many factors in my life as well as the drive to want to continue developing this game. 

Having recently gotten the drive to work on a fresh new project instead I have therefore decided that I will official discontinue development on Voretopia. However there were some unpublished and also unfinished content I was working on since the public release on version 0.10 that is available on the link above and downloadable in the same link or from my Voretopia Discord server.

So rather than never have that extra content never see the light of day, and because I love anything that might come out of other people's love for anything Zootopia and vore fetish related content I felt that selling my game's source code as well as a lot of other extra content would hopefully go a long way to satisfy my fantastic fanbase (I know some of you exist :)) with what I'm providing here.

Now full disclosure this content does contain heavy references to the following fetish content, so if for any reason you don't want to stumble into scenes featuring the following then maybe this isn't the right for you: Furry, Yiff, Vore, Digestion, Disposal, Scat & Watersports


Voretopia Source Code + Bonus Content

Package Summary

  • The full source code to Voretopia built in Quest 5.8 which includes the current version which has unpublished new scenes (detailed below), behind the scenes access to the documents I created to plan upcoming or potential scenes, extensive AI generated content in many of these that I used to assist in the most recent planned update
  • The full source code and supporting documents of a very early attempt at the sequel game to Voretopia called Voretopia 2: Race Against Chyme built in Quest 5.8
  • The full source code of my very first unpublished game prototype called Tainted Salvation which was also built in Quest 5.8 before Voretopia and laid the groundwork for that game off my experiences creating this one

Voretopia

Access to new unpublished scenes such as:

  • Vore Studies Laboratory - 2 new fully implemented scenes - 
    • Goliath Frog - Fetish Themes: Oral Vore, Feral Frog Vore, Willing and Unwilling modes, Disposal 
    • Venus Fly Trap - Fetish Themes: Oral Vore, Plant Vore, Willing, Bone Disposal
    • See VoreStudiesLibrary.aslx for source code 
  • The Oasis Spa - 1 new fully implemented scene (See OutdoorSpaLibrary.aslx for source code) - Fetish Themes: Manure sinking (think quicksand fetish but with predator poop), scat, disposal
  • Player As Pred Job - 1 new partially implemented scene 
    • Sly Fox (Nick Wilde) as prey - Fetish Themes: Oral Vore, Fox Prey, Willing, Optional Diaper disposal path
    • See PlayerPredLibrary.aslx for source code and Voretopia Design Stuff -> Voretopia Scenes -> Player as Pred -> Player Pred Diaper Disposal

Voretopia 2 - A Race Against Chyme

This game was meant to be more of a traditional text adventure starring Nick Wilde being forced to collect money for a ruthless up and coming organised crime lord (my OC Vyse) after he and Judy were lured into an ambush. Judy was eaten by Vyse and threatened Nick with digesting and disposing of her if the fox didn’t do what he asked within a specific time, mainly by the time Judy had been fully digested.

The idea would be that Nick would traverse across Zootopia into different regions and try to stay within the law or fall into criminal behaviour in order to ultimately rescue Judy from the hungry clutches of Vyse’s deadly stomach before she became wolf shit.

Each debtor would need to be convinced or eaten by Nick in order to collect his money, but each action he took across the entire game would count against his overall time and there was a plan to add different game difficulty levels based on the minimum number of moves the player could take to successfully complete the happy paths.

Access to completely unpublished content includes the following:

  • Behind the scenes design document including a unformatted version of the game’s intro scene - Fetish Themes: Oral Vore, Unwilling, Judy Hopps prey, Wolf Predator, Nick Wilde witness, implied threat of digestion, implied threat of disposal
  • Source code built in Quest 5.8
  • Intro scene implemented
  • Follow-up surrender scene - Fetish Themes: Oral Vore, Willing, Digestion, Implied Digestion 

Tainted Salvation

Tainted Salvation was my very first foray into Quest 5.8 game development and is in many ways the template I built Voretopia upon, and although I never publicly released this game it has quite a few Oral Vore, Digestion and Disposal scenes. Pred characters include a Lamia, an anthro Raptoress, an early appearance of Vyse my Wolf OC giving a tutorial on the game mechanics and the template to add scenes for a pair of cat anthros if memory serves.

The game premise was a puzzle based dungeon crawler where you have to enter specially themed rooms in a mystical tower and feed yourself to the predators within, the only path to victory is to give them enough pleasure as you digest so that they achieve a specific number of orgasms to satisfy their conditions for your continued survival, you’ll still be digested but if you succeed the tower’s “god” will reform you so you can continue to progress through the tower. 

Each room would have a different theme or love letter to other media with a puzzle to solve before the predator within would become available to challenge. I only managed to create 2 different rooms, one based on a Jurassic Park archaeology dig site and the other a maze with a pair of cats that would gulp you down if you failed to escape in time, if you did then you cleared that room’s challenge but managing to pleasure the 2 pussy cats would also achieve the same goal, but those vore scenes never got written and implemented.

Each predator was meant to have different reactions to certain stomach combat actions, these are the same as what I added into Voretopia such as the Struggle, Panic, Massage, Masturbate, Rest etc, and depending on the predator’s personality they would get turned on or off from the different actions you take just so you don’t take the same strategy from predator to predator.

The game never got off the ground and as I mentioned before I used the unfinished stomach combat engine within Voretopia too.

Access to completely unpublished content includes

  • Source code built in Quest 5.8
  • 3-4 Oral Vore scenes with graphic digestion and Disposal
  • 1 AV scene

This comic I commissioned from an artist on FurAffinity was inspired by this game

https://www.furaffinity.net/gallery/lunaviolet/folder/824516/Tainted-Salvation-N...

Published 16 days ago
StatusCanceled
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPsychoVyse
GenreInteractive Fiction
TagsAdult, digestion, disposal, Erotic, fatal, Game engine, Text based, vore, zootopia

Purchase

Buy Now$6.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

Voretopia_SourceCode&BonusContent.zip 478 MB

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